listInventory
From SmartBots Developers Docs
Returns a list of the Second Life groups the bot is member of.
Bot.listGroups(folderUUID).then(function(result) { ... });
Reference
This command accepts the following parameters:
Variable | Required | Description
| |
---|---|---|---|
Input: | |||
uuid | yes | The UUID of the folder. Leave blank for root folder contents. | |
Output: | |||
Function returns a Promise with the following data: | |||
success | bool | true if command completed successfully | |
error | string | error string if command has failed | |
list | Array | An array containing selected folder items. Each array item is:
{ type: item type (see below), name: inventory item name, inventoryUUID: the UUID of the inventory item, assetUUID: this asset UUID (unique id of the object in SL, see below), flags: WORN - item is being worn, permissions: permission object (see below), nextPermissions: next owner permissions, similar to above } Item type: Permissions object format: { mod: true/false, copy: true/false, transfer: true/false } |
Comments
Useful folders
If you need to know what your bot is currently wearing, find the "Current Outfit" folder in a root of the inventory.
Inventory-ID vs Asset-ID
There's a huge difference between "inventory ID" and "asset ID":
- "Inventory ID" is an id of the object in avatar's personal inventory.
- "Asset ID" is a global id of the item within SL database ("asset server").
Therefore, you may have two identical textures in the bots inventory: they will have a different Inventory-ID but the same Asset-ID (because they point to the same image on the SL server).
So, the rules are:
- When you rez an item from inventory, you need to pick up an object by Inventory-ID. You rez specific object.
- When the script sets a texture to a face, it uses Asset-ID (because scripts have no access to your inventory! It just tells SL to fetch a specific image from the global database)
Examples
See the Currently worn items scripts in our Playground Examples section.